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Prompt scavenger

Note

This tutorial needs to be updated.

Welcome to the world of Prompt Scavenger, a game where you’ll be using Celestia’s Node API and OpenAI’s GPT-3.5 to decode hidden messages scattered throughout Celestia’s blockchain. In this tutorial, we’ll be using Golang to write the code for the game.

Through this tutorial, you’ll gain experience using Celestia’s Node API to fetch data from the blockchain, process it, and submit new transactions with that data. You’ll also learn how to integrate OpenAI’s GPT-3.5 API to generate fun responses based on the data you’ve found.

So if you’re ready to embark on an adventure that combines blockchain technology with the power of AI, and learn some Golang along the way, let’s get started!

Dependencies

The following dependencies are needed to be installed or obtained:

Install Celestia Node and run a light node

First, install the celestia-node binary.

Let’s run the following commands to get our env vars setup (NOTE: For CORE_IP you can select from the list of available RPC endpoints on the Blockspace Race page:

sh
KEYNAME="scavenger_key"
NODETYPE="light"
NETWORK="blockspacerace"
AUTHTYPE="admin"
CORE_IP=""
KEYNAME="scavenger_key"
NODETYPE="light"
NETWORK="blockspacerace"
AUTHTYPE="admin"
CORE_IP=""

Next, let’s generate a wallet key for our light node:

sh
./cel-key add $KEYNAME --keyring-backend test --node.type $NODETYPE --p2p.network $NETWORK
./cel-key add $KEYNAME --keyring-backend test --node.type $NODETYPE --p2p.network $NETWORK

Be sure to save the mnemonics and your celestia1 public address in a safe place.

Then head over to our Discord Server and request tokens from the #faucet channel under Blockspace Race.

You can track receiving the funds on the explorer here: Interchain Explorer by Cosmostation

Just make sure to paste your celestia1**** address in order to look it up.

We will be running this version of Celestia Node with Blockspace Race test network. First, let’s initialize our node:

sh
celestia light init --p2p.network blockspacerace
celestia light init --p2p.network blockspacerace

Next, we will start our node:

sh
celestia light start --core.ip $CORE_IP --p2p.network $NETWORK --gateway.deprecated-endpoints --gateway --gateway.addr 127.0.0.1 --gateway.port 26659 --keyring.accname $KEYNAME
celestia light start --core.ip $CORE_IP --p2p.network $NETWORK --gateway.deprecated-endpoints --gateway --gateway.addr 127.0.0.1 --gateway.port 26659 --keyring.accname $KEYNAME

TIP

The --core.ip gRPC port defaults to 9090, so if you do not specify it in the command line, it will default to that port. You can add the port after the IP address or use the --core.grpc.port flag to specify another port if you prefer.

Refer to the ports section of the celestia-node troubleshooting page for information on which ports are required to be open on your machine.

You should now have a running light node on your machine. The rest of the tutorial will assume you will be building the script and running it where the light node is in your localhost.

Node API authentication key

On the same machine where your Celestia light node is running, run the following:

sh
export AUTH_TOKEN=$(celestia $NODETYPE auth $AUTHTYPE)
export AUTH_TOKEN=$(celestia $NODETYPE auth $AUTHTYPE)

Now run the following to get the auth token for your node:

sh
echo $AUTH_TOKEN
echo $AUTH_TOKEN

This will be used for the env var file we setup later.

OpenAI key

Make sure to go over to OpenAI in order to sign up for an account and generate an OpenAI API key. The key will be needed to communicate with OpenAI.

Building the Prompt Scavenger

We will first need to setup a .env file with the following pasted in:

txt
NODE_RPC_IP="http://localhost:26658"
NODE_JWT_TOKEN=""
OPENAI_KEY=""
NAMESPACE_ID="00000000ce1e571a"
NODE_RPC_IP="http://localhost:26658"
NODE_JWT_TOKEN=""
OPENAI_KEY=""
NAMESPACE_ID="00000000ce1e571a"

The OPENAI_KEY is the API key you got from Open AI. For NODE_RPC_IP, it is assumed to be the local host but it can point to a light node that is remote. NODE_JWT_TOKEN is the AUTH_TOKEN you generated earlier. For Namespace ID, we made a sample one for you to use but you can generate your own.

Now, let’s build!

Copy over Go files

Run the following:

sh
mkdir test_scavenger
git clone https://github.com/celestiaorg/PromptScavenger.git
cp PromptScavenger/go.mod test_scavenger/
cp PromptScavenger/go.sum test_scavenger/
cd test_scavenger
mkdir test_scavenger
git clone https://github.com/celestiaorg/PromptScavenger.git
cp PromptScavenger/go.mod test_scavenger/
cp PromptScavenger/go.sum test_scavenger/
cd test_scavenger

This will copy over the required go.sum and go.mod files to a new directory we will use to import the Node API golang library.

Build your import statements

Inside the directory, create a main.gofile and setup the import statements:

go
package main

import (
        "context"
        "fmt"
        "log"
        "os"

        "github.com/celestiaorg/celestia-node/api/rpc/client"
        nodeheader "github.com/celestiaorg/celestia-node/header"
        "github.com/celestiaorg/nmt/namespace"
        "github.com/joho/godotenv"
        cosmosmath "cosmossdk.io/math"
        openai "github.com/sashabaranov/go-openai"
        "encoding/base64"
        "encoding/hex"
)

func main() {
  // TODO
}
package main

import (
        "context"
        "fmt"
        "log"
        "os"

        "github.com/celestiaorg/celestia-node/api/rpc/client"
        nodeheader "github.com/celestiaorg/celestia-node/header"
        "github.com/celestiaorg/nmt/namespace"
        "github.com/joho/godotenv"
        cosmosmath "cosmossdk.io/math"
        openai "github.com/sashabaranov/go-openai"
        "encoding/base64"
        "encoding/hex"
)

func main() {
  // TODO
}

Here we setup all required libraries we need to use plus the main function that we will use for our game.

Helpful functions

First we will need to create some helpful functions that you will need later.

go
// loadEnv loads environment variables from the .env file.
func loadEnv() {
        err := godotenv.Load(".env")
        if err != nil {
                log.Fatal("Error loading .env file")
        }
}
// loadEnv loads environment variables from the .env file.
func loadEnv() {
        err := godotenv.Load(".env")
        if err != nil {
                log.Fatal("Error loading .env file")
        }
}

The loadEnv function allows us to load up our .env file which has all the necessary env vars needed.

Next, let’s create a helper function that allows us to load an instance of the Celestia Node client given the correct env vars passed to it:

go
// createClient initializes a new Celestia node client.
func createClient(ctx context.Context) *client.Client {
        nodeRPCIP := os.Getenv("NODE_RPC_IP")
        jwtToken := os.Getenv("NODE_JWT_TOKEN")

        rpc, err := client.NewClient(ctx, nodeRPCIP, jwtToken)
        if err != nil {
                log.Fatalf("Error creating client: %v", err)
        }

        return rpc
}
// createClient initializes a new Celestia node client.
func createClient(ctx context.Context) *client.Client {
        nodeRPCIP := os.Getenv("NODE_RPC_IP")
        jwtToken := os.Getenv("NODE_JWT_TOKEN")

        rpc, err := client.NewClient(ctx, nodeRPCIP, jwtToken)
        if err != nil {
                log.Fatalf("Error creating client: %v", err)
        }

        return rpc
}

As you can see, here the Celestia Node client takes in the Node RPC IP and the JWT Token we setup before.

Now, if we go back to our main function, we can do the following to setup and load our env and client:

go

func main() {
  ctx, cancel := context.WithCancel(context.Background())
  defer cancel()
  loadEnv()

  // Close the client when you are finished
  client.Close()
}

func main() {
  ctx, cancel := context.WithCancel(context.Background())
  defer cancel()
  loadEnv()

  // Close the client when you are finished
  client.Close()
}

Here, we setup a workflow that allows us to load our env vars, instantiate the client with it, then close the client.

Now, let’s build some more helpful functions:

go
func createNamespaceID() []byte {
        nIDString := os.Getenv("NAMESPACE_ID")
        data, err := hex.DecodeString(nIDString)
        if err != nil {
                log.Fatalf("Error decoding hex string:", err)
        }
        // Encode the byte array in Base64
        base64Str := base64.StdEncoding.EncodeToString(data)
        namespaceID, err := base64.StdEncoding.DecodeString(base64Str)
        if err != nil {
                log.Fatalf("Error decoding Base64 string:", err)
        }
        return namespaceID
}
func createNamespaceID() []byte {
        nIDString := os.Getenv("NAMESPACE_ID")
        data, err := hex.DecodeString(nIDString)
        if err != nil {
                log.Fatalf("Error decoding hex string:", err)
        }
        // Encode the byte array in Base64
        base64Str := base64.StdEncoding.EncodeToString(data)
        namespaceID, err := base64.StdEncoding.DecodeString(base64Str)
        if err != nil {
                log.Fatalf("Error decoding Base64 string:", err)
        }
        return namespaceID
}

Here, we are creating a helpful function called createNameSpaceID that given a string for a namespace ID, it can decode the hex string, encode it after to a byte array, then decode it as a base64 string which is needed by Node API.

We will need to create just a few more functions before we wrap up things.

go
// postDataAndGetHeight submits a new transaction with the
// provided data to the Celestia node.
func postDataAndGetHeight(client *client.Client, namespaceID namespace.ID, payLoad [
]byte, fee cosmosmath.Int, gasLimit uint64) uint64 {
        response, err := client.State.SubmitPayForBlob(context.Background(), namespa
ceID, payLoad, fee, gasLimit)
        if err != nil {
                log.Fatalf("Error submitting pay for blob: %v", err)
        }
        fmt.Printf("Got output: %v", response)
        height := uint64(response.Height)
        fmt.Printf("Height that data was submitted at: %v", height)
        return height
}
// postDataAndGetHeight submits a new transaction with the
// provided data to the Celestia node.
func postDataAndGetHeight(client *client.Client, namespaceID namespace.ID, payLoad [
]byte, fee cosmosmath.Int, gasLimit uint64) uint64 {
        response, err := client.State.SubmitPayForBlob(context.Background(), namespa
ceID, payLoad, fee, gasLimit)
        if err != nil {
                log.Fatalf("Error submitting pay for blob: %v", err)
        }
        fmt.Printf("Got output: %v", response)
        height := uint64(response.Height)
        fmt.Printf("Height that data was submitted at: %v", height)
        return height
}

In the function postDataAndGetHeight, we show you how to submit a message to a specific namespace ID provided on Celestia. After a successful submission, the function returns back to you the block height it was submitted at.

Next, implement the following function:

go
func getDataAsPrompt(client *client.Client, height uint64, namespaceID namespace.ID)
 string {
        headerParam := getHeader(client, height)
        response, err := client.Share.GetSharesByNamespace(context.Background(), hea
derParam.DAH, namespaceID)
        if err != nil {
                log.Fatalf("Error getting shares by namespace data for block height:
 %v. Error is %v", height, err)
        }
        var dataString string
        for _, shares := range response {
                for _, share := range shares.Shares {
                        dataString = string(share[8:])
                }
        }
        return dataString
}
func getDataAsPrompt(client *client.Client, height uint64, namespaceID namespace.ID)
 string {
        headerParam := getHeader(client, height)
        response, err := client.Share.GetSharesByNamespace(context.Background(), hea
derParam.DAH, namespaceID)
        if err != nil {
                log.Fatalf("Error getting shares by namespace data for block height:
 %v. Error is %v", height, err)
        }
        var dataString string
        for _, shares := range response {
                for _, share := range shares.Shares {
                        dataString = string(share[8:])
                }
        }
        return dataString
}

In the function getDataAsPrompt, we show a helpful function that given a particular block height and a namespace ID, it can return back the block data (called shares here) which we then convert to a string and return it back.

Finally, we implement a GPT-3.5 helper function that given a prompt, it returns back a statement:

go
// gpt3 processes a given message using GPT-3 and prints the response.
func gpt3(msg string) {
        // Set the authentication header
        openAIKey := os.Getenv("OPENAI_KEY")
        client := openai.NewClient(openAIKey)
        resp, err := client.CreateChatCompletion(
                context.Background(),
                openai.ChatCompletionRequest{
                        Model: openai.GPT3Dot5Turbo,
                        Messages: []openai.ChatCompletionMessage{
                                {
                                        Role:    openai.ChatMessageRoleUser,
                                        Content: msg,
                                },
                        },
                },
        )

        if err != nil {
                fmt.Printf("ChatCompletion error: %v\n", err)
                return
        }
        fmt.Println(resp.Choices[0].Message.Content)
}
// gpt3 processes a given message using GPT-3 and prints the response.
func gpt3(msg string) {
        // Set the authentication header
        openAIKey := os.Getenv("OPENAI_KEY")
        client := openai.NewClient(openAIKey)
        resp, err := client.CreateChatCompletion(
                context.Background(),
                openai.ChatCompletionRequest{
                        Model: openai.GPT3Dot5Turbo,
                        Messages: []openai.ChatCompletionMessage{
                                {
                                        Role:    openai.ChatMessageRoleUser,
                                        Content: msg,
                                },
                        },
                },
        )

        if err != nil {
                fmt.Printf("ChatCompletion error: %v\n", err)
                return
        }
        fmt.Println(resp.Choices[0].Message.Content)
}

Wrapping up the functions

Now, we will update our mainfunction to include the logic from the functions we built where we show you how to do the following:

  • Instantiate namespace ID, fee, gas limit and GPT prompt
  • Submit the GPT prompt as a PayForBlob transaction and then get back the Block Height
  • Get Back the Prompt from that Block Height as a Data Share and convert it to a string and return it
  • Submit that string to the GPT function to get a prompt output
go
func main() {
        ctx, cancel := context.WithCancel(context.Background())
        defer cancel()
        loadEnv()
        var namespaceID namespace.ID = createNamespaceID()
        client := createClient(ctx)
        var gasLimit uint64 = 6000000
        fee := cosmosmath.NewInt(10000)
        var gptPrompt string = "What are modular blockchains?"
        prompt := []byte{0x00, 0x01, 0x02}
        prompt = append(prompt, []byte(gptPrompt)...)
        height := postDataAndGetHeight(client, namespaceID, prompt, fee, gasLimit)
        promptString := getDataAsPrompt(client, height, namespaceID)
        gpt3(promptString)
        // Close the client when you are finished
        client.Close()
}
func main() {
        ctx, cancel := context.WithCancel(context.Background())
        defer cancel()
        loadEnv()
        var namespaceID namespace.ID = createNamespaceID()
        client := createClient(ctx)
        var gasLimit uint64 = 6000000
        fee := cosmosmath.NewInt(10000)
        var gptPrompt string = "What are modular blockchains?"
        prompt := []byte{0x00, 0x01, 0x02}
        prompt = append(prompt, []byte(gptPrompt)...)
        height := postDataAndGetHeight(client, namespaceID, prompt, fee, gasLimit)
        promptString := getDataAsPrompt(client, height, namespaceID)
        gpt3(promptString)
        // Close the client when you are finished
        client.Close()
}

And now you have the final version of the game!

Run the golang script with the following command:

sh
go run main.go
go run main.go

After some time, it’ll post the output of the prompt you submitted to OpenAI that you pulled from Celestia’s blockchain.

Next steps

With this tutorial, you were able to construct a PFB transaction, submit it to Celestia, get it back from Celestia and decode its contents, then for added bonus, submit the message to GPT-3.5.

For the next steps, we will be releasing quests to this tutorial where users will need to complete challenges that help familiarize them with the Celestia Data Availability layer.